#include "HSVTable.h" #include #include "LEDStrip.h" const uint8_t lights[360]={ 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 4, 5, 6, 7, 8, 9, 11, 12, 13, 15, 17, 18, 20, 22, 24, 26, 28, 30, 32, 35, 37, 39, 42, 44, 47, 49, 52, 55, 58, 60, 63, 66, 69, 72, 75, 78, 81, 85, 88, 91, 94, 97, 101, 104, 107, 111, 114, 117, 121, 124, 127, 131, 134, 137, 141, 144, 147, 150, 154, 157, 160, 163, 167, 170, 173, 176, 179, 182, 185, 188, 191, 194, 197, 200, 202, 205, 208, 210, 213, 215, 217, 220, 222, 224, 226, 229, 231, 232, 234, 236, 238, 239, 241, 242, 244, 245, 246, 248, 249, 250, 251, 251, 252, 253, 253, 254, 254, 255, 255, 255, 255, 255, 255, 255, 254, 254, 253, 253, 252, 251, 251, 250, 249, 248, 246, 245, 244, 242, 241, 239, 238, 236, 234, 232, 231, 229, 226, 224, 222, 220, 217, 215, 213, 210, 208, 205, 202, 200, 197, 194, 191, 188, 185, 182, 179, 176, 173, 170, 167, 163, 160, 157, 154, 150, 147, 144, 141, 137, 134, 131, 127, 124, 121, 117, 114, 111, 107, 104, 101, 97, 94, 91, 88, 85, 81, 78, 75, 72, 69, 66, 63, 60, 58, 55, 52, 49, 47, 44, 42, 39, 37, 35, 32, 30, 28, 26, 24, 22, 20, 18, 17, 15, 13, 12, 11, 9, 8, 7, 6, 5, 4, 3, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; const uint8_t HSVlights[61] = {0, 4, 8, 13, 17, 21, 25, 30, 34, 38, 42, 47, 51, 55, 59, 64, 68, 72, 76, 81, 85, 89, 93, 98, 102, 106, 110, 115, 119, 123, 127, 132, 136, 140, 144, 149, 153, 157, 161, 166, 170, 174, 178, 183, 187, 191, 195, 200, 204, 208, 212, 217, 221, 225, 229, 234, 238, 242, 246, 251, 255}; const uint8_t HSVpower[121] = {0, 2, 4, 6, 8, 11, 13, 15, 17, 19, 21, 23, 25, 28, 30, 32, 34, 36, 38, 40, 42, 45, 47, 49, 51, 53, 55, 57, 59, 62, 64, 66, 68, 70, 72, 74, 76, 79, 81, 83, 85, 87, 89, 91, 93, 96, 98, 100, 102, 104, 106, 108, 110, 113, 115, 117, 119, 121, 123, 125, 127, 130, 132, 134, 136, 138, 140, 142, 144, 147, 149, 151, 153, 155, 157, 159, 161, 164, 166, 168, 170, 172, 174, 176, 178, 181, 183, 185, 187, 189, 191, 193, 195, 198, 200, 202, 204, 206, 208, 210, 212, 215, 217, 219, 221, 223, 225, 227, 229, 232, 234, 236, 238, 240, 242, 244, 246, 249, 251, 253, 255}; // the real HSV rainbow rgbpixel_t trueHSV(int angle) { byte red, green, blue; if (angle<60) {red = 255; green = HSVlights[angle]; blue = 0;} else if (angle<120) {red = HSVlights[120-angle]; green = 255; blue = 0;} else if (angle<180) {red = 0, green = 255; blue = HSVlights[angle-120];} else if (angle<240) {red = 0, green = HSVlights[240-angle]; blue = 255;} else if (angle<300) {red = HSVlights[angle-240], green = 0; blue = 255;} else {red = 255, green = 0; blue = HSVlights[360-angle];} //return {red, green, blue}; return {red, green, blue}; } // the 'power-conscious' HSV rainbow rgbpixel_t powerHSV(int angle) { byte red, green, blue; if (angle<120) {red = HSVpower[120-angle]; green = HSVpower[angle]; blue = 0;} else if (angle<240) {red = 0; green = HSVpower[240-angle]; blue = HSVpower[angle-120];} else {red = HSVpower[angle-240]; green = 0; blue = HSVpower[360-angle];} return {red, green, blue}; } // sine wave rainbow rgbpixel_t sineHSV(int angle) { return {lights[(angle+120)%360], lights[angle], lights[(angle+240)%360]}; } // hsv out: 0-360, input rgb 0-255 float RGBToHSV(rgbpixel_t rgb) { float delta; // min; float h = 0, v; //, s; uint8_t min_ = std::min(std::min(rgb.red, rgb.grn), rgb.blu); v = std::max(std::max(rgb.red, rgb.grn), rgb.blu); delta = v - min_; if (rgb.red == v){ h = (rgb.grn - rgb.blu) / delta; }else if (rgb.grn == v){ h = 2 + (rgb.blu - rgb.red) / delta; }else if (rgb.blu == v){ h = 4 + (rgb.red - rgb.grn) / delta; } h *= 60; if(h < 0.0){ h = h + 360;} if(h > 359.99){ h = 359.99;} return isnan(h) ? 0.0 : h; } rgbpixel_t HSVToRGB(float H) { float r = 0.0, g = 0.0, b = 0.0; float S = 1.0; float V = 1.0; if (H < 0) { H += 360; } if (H > 359) { H -= 360; } if (S == 0.0) { r = V; g = V; b = V; }else { int i; float f, p, q, t; if (H == 360){ H = 0; } else { H = H / 60; } i = (int)trunc(H); f = H - i; p = V * (1.0 - S); q = V * (1.0 - (S * f)); t = V * (1.0 - (S * (1.0 - f))); switch (i) { case 0: r = V; g = t; b = p; break; case 1: r = q; g = V; b = p; break; case 2: r = p; g = V; b = t; break; case 3: r = p; g = q; b = V; break; case 4: r = t; g = p; b = V; break; default: r = V; g = p; b = q; break; } } rgbpixel_t pix; pix.red = (uint8_t)(r * 255); pix.grn = (uint8_t)(g * 255); pix.blu = (uint8_t)(b * 255); return pix; }