#include "command_processor.h" int boothState[16]; void process_command(int* data, int paramCount) { bool reply = false; switch(*data){ case COMM_NULL: break; case COMM_REBOOT: break; case COMM_DIN: break; case COMM_DOUT: break; case COMM_RELAY: break; case COMM_AOUT: break; case COMM_AIN: break; case COMM_ECHO: break; case COMM_LED_STATUS: break; case COMM_GET_TEMP: break; case COMM_PLAY: break; case COMM_RF: break; case COMM_NEST: break; case COMM_BOOTH_STATE: break; case COMM_STRIP1: break; case COMM_STRIP2: break; case COMM_OLED: break; default:; } if(reply){ } } /* int AppStates[16]; int getEvent(int index, int& ev){ return ev[index]; } enum BoothStates = { } void RunAnimation(int stateIndex){ switch (AppStates[stateIndex]){ case 0: break; case 1: break; } } */