#pragma once #include #include #include #include "ColorPalettes.h" #define MinLoopDelay 2 #define MaxLoopDelay 200 #define MaxSpeed 100 #define RANDOM_DECAY true #define LINEAR_DECAY false #define CYCLES_PER_DIRECTION 2 void Animation_Init(void); void Animation_Loop(bool volatile& loop_active_flag, int speed, std::function callback); void Animation_Loop_Limited(bool volatile& loop_active_flag, int speed, TickType_t duration, std::function callback); void Animation_Loop_Cycles(bool volatile& loop_active_flag, int speed, uint32_t loop_cycles, std::function callback); void Anim_Rainbow(bool volatile& loop_active_flag, CRGB* leds, int size, int speed); void Anim_Fire(bool volatile& activeFlag, CRGB* leds, int size, int speed, const CRGBPalette16& firePalette, int shift); void Anim_Color_Sectors(bool volatile& activeFlag, CRGB* leds, int size, const COLOR_PACK& colorPack, uint8_t numRepeats, int speed); //template //void Anim_Color_Gradient_Trans(bool volatile& activeFlag, CRGB* leds, int size, TPalette& palette, uint8_t paletteSize, uint8_t numRepeats, int speed); //void Anim_Color_Gradient_Red_Yellow_Violet(bool volatile& activeFlag, CRGB* leds, int size, int speed); void Anim_Comets(bool volatile& activeFlag, CRGB* leds, int size, const COLOR_PACK& colorPack, int speed, bool randomDecay, bool shorterTail, int cometMultiplier); //void Anim_Comet_Rainbow(bool volatile& activeFlag, CRGB* leds, int size, int speed); void Anim_TimedFill(bool volatile& activeFlag, CRGB* leds, int size, CRGB col1, CRGB col2, int totalDurationMs, int shift); void Anim_ColorBreath(bool volatile& activeFlag, CRGB* leds, int size, const COLOR_PACK& colors, uint32_t timeMs, int speed); void Anim_GradientRotate(bool volatile& activeFlag, CRGB* leds, int size, const COLOR_PACK& colors, int speed); uint32_t getRandomValue(uint32_t maxValue);